
But what’s it like going back to where it all began? Starting a new game for the first time and taking Link on the beginning of his adventures? Well I’m glad to say it’s all good and the game can still be said to hold up to play today. Most of the world map can be explored right from the off and none of the enemies are too taxing. The meat of the game so to speak is centred in the 8 dungeons where you get chance to find several pieces of Triforce, battle a dungeon boss and gain a brand new weapon. Out of all the weapons I find myself returning to the boomerang often as it can be a lot of fun firing it out in one corner then running across the screen as it slices through your enemies.
The puzzles are a bit lacking and mostly involve blowing a hole in a wall with a bomb, pushing a few blocks about or finding some keys. Yet you can still see where the idea’s for future games started (such as the ladder for crossing small pools, raft for crossing lakes) as just about everything that appears in the later part of the series is shown here in some way. I did find the game a bit easy and I was able to complete 3 dungeons in just one sitting (barely a couple of hours) though I did find having a download of the top world map came in handy. It’s very easy to get lost when it comes to finding locations as there’s not many directions compared to later games. During play I kept thinking to myself that this was more Zelda light but it’s certainly worth playing to see where it all started.I actually made the effort to complete this in a few sittings and once complete you do have the option to replay a much harder version. So there’s plenty of fun to be had from the cart. One thing I’ve always wondered (and despite searching the net couldn’t find an answer) is to why the Zelda carts were released in gold, if there was a specific marketing campaign that pushed this or even if any other games were released in similar cart colours. It also leaves me wondering if there are similar games on the NES.
















